Vista
Tools Used:
3Ds Max
Unreal Engine 4.17
Substance Painter 2
Duration:
1 week
Role:
Concept, building creation, terrain sculpting, foliage and prop placement
Overview:
Second project for my Advanced Level Design class. Prompt was to create an open space with foliage, ground textures and man-made structures, and a skybox. I decided to create a small forest area with a nice vista in the background. Used post-processing to simulate stylized lighting instead of creating shaders to save on time.