Facility

Platform:
Windows PC

Engine:
CoDRadiant (Infinity Ward engine based on id Tech 3)

Tools Used:
Radiant Level Editor

Duration:
One Month

Team Size:
1

Role:
Concept, BSP placement, prop and texture placement

Overview:
A medium sized level that was based on the layout of the Black Ops II Multiplayer map Frost. Was scrapped in favor of creating a smaller survival based map Studio.