Concept, terrain editing, prop and texture placement, lighting
A small scene to study different uses of terrain in Unreal Engine and to become familiar with it. Three different heights are used in the scene to convey a different approach to terrain. Paths connect the top section to the main road, while the bottom layer has a river flowing.
The main path that connects the top level to the road
A side path that connects a different section of the road to the main path
Alternate path that connects the road to the main path