Hillside Road

Platform:
Windows PC

Engine:
Unreal Engine 4

Tools Used:
Unreal Engine, PurePolygons Procedural Nature Pack Vol. 2

Duration:
3 Days

Team Size:
1

Role:
Concept, terrain editing, prop and texture placement, lighting

Overview:
A small scene to study different uses of terrain in Unreal Engine and to become familiar with it. Three different heights are used in the scene to convey a different approach to terrain. Paths connect the top section to the main road, while the bottom layer has a river flowing.

Design Elements

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2
3
1

The main path that connects the top level to the road

2

A side path that connects a different section of the road to the main path

3

Alternate path that connects the road to the main path

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2
1

Path that connects road to the river

2

River that flows the same way as the road