Studio

Platform:
Windows PC

Engine:
CoDRadiant (Infinity Ward engine
based on id Tech 3)

Language:
C-based CoDRadiant Script

Tools Used:
Radiant Level Editor, Effects Editor, Asset Manager, Photoshop, CoD Xmodelutils (porting models from other games)

Duration:
3 months

Completion:
2013

Team Size:
1

Role:
BSP placement, prop and texture placement, lighting, enemy spawning, pathing, refining scripted elements

Overview:
A small fast-paced zombies experience that features earthquakes, weather, buildable elements, and dynamic events. Dense fog limits vision and adds tension as the zombies begin running at the start.

A video highlighting the mentioned features can be seen below: