Studio
Platform:
Windows PC
Engine:
CoDRadiant (Infinity Ward engine
based on id Tech 3)
Language:
C-based CoDRadiant Script
Tools Used:
Radiant Level Editor, Effects Editor, Asset Manager, Photoshop, CoD Xmodelutils (porting models from other games)
Duration:
3 months
Completion:
2013
Team Size:
1
Role:
BSP placement, prop and texture placement, lighting, enemy spawning, pathing, refining scripted elements