Louisiana Bayou
Platform:
Windows PC
Engine:
CoDRadiant Black (Infinity Ward engine
based on id Tech 3)
Language:
C-based CoDRadiant Script
Tools Used:
Radiant Level Editor, Asset Property Editor
Duration:
Ongoing
Completion:
Work in progress
Team Size:
1
Role:
Concept, design flow, BSP placement, prop and texture placement, lighting, enemy spawns, pathing
Overview:
A unique location with new enemies, bosses, interactive elements, and plenty of scares.
The design came to me after playing Hunt: Showdown. Taking inspiration from a few compounds in that game, I wanted to experiment with open and closed areas inside of the zombies mode in Black Ops 3. I also wanted to practice scripting so there are a few elements in here that I scripted on my own and with the help of some friendly people on the mod tools discord server.
Please see below for design sketches, design documentation, iteration, as well as my thought process behind the level and its elements.
Design Documentation