An early fascination with the inner workings of video games eventually led me to learn how to design and build game levels. After learning the basics, I set out to create some designs for my favorite game series — Call of Duty. Over the next few years, I designed and built three full-scale levels and garnered a couple of online forum awards along the way. From there, I continued using my design skills in other game engines such as Unreal Engine 4 and Unity 3D. My work can be viewed in the portfolio section above.
After years of practice, feedback and failure, my hard work and dedication has landed me a job at 343 Industries as a level designer before graduating college. There, I will expand my knowledge in a professional setting while showing off my design skills.
Radiant Level Editor
Substance Designer / Painter
Valve Hammer Editor
UGX-Mods Summer Map Contest Winner 2014