Early Work

Meet Nick

Nick Verducci

An early fascination with the inner workings of video games eventually led me to learn how to design and build game levels. After learning the basics, I set out to create some designs for my favorite game series — Call of Duty. Over the next few years, I designed and built three full-scale levels and garnered a couple of online forum awards along the way. My work can be viewed in the portfolio section above.

I will continue to expand my knowledge and experience in environment art and game design at DePaul University’s College of Computing and Digital Media as a member of the class of 2019.


Radiant Level Editor

Unreal Engine

3DS Max

Substance Designer / Painter

Adobe Photoshop

Autodesk Maya


Valve Hammer Editor


UGX-Mods Summer Map Contest Winner 2014


Contact Nick

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Copyright © 2019 Nick Verducci. All rights reserved.