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Nick Verducci – Level Designer

Professional Work

Personal Work

Meet Nick

Nick Verducci

An early fascination with the inner workings of video games eventually led me to learn how to design and build game levels. After learning the basics, I set out to create some designs for my favorite game series — Call of Duty. Over the next few years, I designed and built three full-scale levels and garnered a couple of online forum awards along the way. From there, I continued using my design skills in other game engines such as Unreal Engine 4 and Unity 3D. My work can be viewed in the portfolio section above.

After years of practice, feedback and failure, my hard work and dedication has landed me a job at 343 Industries as a level designer before graduating college. There, I will expand my knowledge in a professional setting while showing off my design skills.

Skills

Radiant Level Editor

Unreal Engine

3DS Max

Substance Designer / Painter

Adobe Photoshop

Autodesk Maya

Unity

Valve Hammer Editor

Awards

UGX-Mods Summer Map Contest Winner 2014

Copyright © 2019 Nick Verducci. All rights reserved.