Low Poly Shooter

Platform:
Windows PC

Engine:
Unity

Tools Used:
Unity

Duration:
3+ years (when time allows)

Role:
Game Designer, Level Designer

Overview:

This project started over 3 years ago as a way for me to practice my 1v1 and 6v6 map designing skills while focusing on the core gameplay to be fun. I had always loved how arena shooters in the early to mid 2010s (think Black Ops I / II) were so bright, colorful and have had unique locations that have been so memorable that they are remade over 10 years later in future iterations of the games.

Media from movies, TV shows, and social media like tTwitter and Instagram have given me a ton of different ideas and locales for maps to make. Some of them are posted here in their blockout stages, but will eventually be finished with some low poly art as that’s the style of the game.

Copyright © 2026 Nick Verducci. All rights reserved.