Meet Nick

Nick is a self-taught level designer who has over 7 years of AAA level design experience. His main accomplishments are working multiple Call of Duty: Warzone Resurgence maps, including Fortunes Keep, Ashika Island and Haven’s Hollow. He also has created a gulag for the Battle Royale section for Warzone: Caldera and has experience designing single-player levels, in both an open-world and linear setting.
When he isn’t working, you can find him perfecting his brownie and cast iron pizza recipes, painting, playing Hunt: Showdown or replaying the golden era of Need for Speed games.
Skills
Radiant Level Editor
Unreal Engine
Unity
GSC Scripting
Blueprints
3DS Max
Substance Designer / Painter
Adobe Photoshop
Autodesk Maya
Valve Hammer Editor
Awards
UGX-Mods Summer Map Contest Winner 2014















