LEVEL DESIGNER

Professional Work

Personal Work

Meet Nick

Nick Verducci

Nick is a self-taught level designer who has over 7 years of AAA level design experience. His main accomplishments are working multiple Call of Duty: Warzone Resurgence maps, including Fortunes Keep, Ashika Island and Haven’s Hollow. He also has created a gulag for the Battle Royale section for Warzone: Caldera and has experience designing single-player levels, in both an open-world and linear setting.

When he isn’t working, you can find him perfecting his brownie and cast iron pizza recipes, painting, playing Hunt: Showdown or replaying the golden era of Need for Speed games.

Skills

Radiant Level Editor

Unreal Engine

Unity

GSC Scripting

Blueprints

3DS Max

Substance Designer / Painter

Adobe Photoshop

Autodesk Maya

Valve Hammer Editor

Awards

UGX-Mods Summer Map Contest Winner 2014

Copyright © 2026 Nick Verducci. All rights reserved.