Fortunes Keep Remastered
Platform:
Windows PC
Engine:
Modern Warfare III 2023
Tools Used:
Radiant
Duration:
3 months blockout
Role:
Blockout, Iteration, Playtesting, Bug fixing for Ground Zero POI
Overview:
I was the level designer for the updated POI “Ground Zero” on Fortunes Keep Remastered. I was responsible for the blockout, iteration, bug fixes and live fixes for the center POI and the surrounding area as well as the underground bunker that was added. Due to the 2+ story verticality in ground zero, I had to prototype and pitch new ascenders that didn’t follow the normal rules for what was known in Warzone. To fix this, I had made new ones that were tied to telephone lines so that players deep in the chasms could see their exit points by looking up.
I was also responsible for the creation and upkeep of the minimap, and changed all of the maps borders to accommodate the water gameplay that was added since the first iteration of the map.
During early development, I prototyped new ladder systems as well as dynamic “shifting” areas that would slightly change and open up new gameplay routes that aligned with the maps new theme.


















