Sashimi Slammers

Platform:
Windows PC

Engine:
Unity

Language:
C++

Tools Used:
Unity3D, Maya, Photoshop, Monodevelop

Duration:
10 weeks

Completion:
Beta Complete

Team Size:
3

Role:
Concept, design, prototype, model creation, rigging, animations, FX creation, prop and texture placement, lighting

Pitch:
Fight your opponent fish off the chopping block by flopping and flipping each other into the deep fryer.

Overview:
A game in which you control a fish with a physical fish controller. For this game, we were limited to quick gameplay (about 30 seconds to a minute) with only being able to use two buttons. Made for DePaul’s Game Modification Workshop class with two other programmers.

Please see below for design documentation, playtest reports, as well as our thought process behind creating the game!