Hydro (Remastered)
Platform:
Windows PC
Engine:
CoDRadiant Black (Infinity Ward engine
based on id Tech 3)
Language:
C-based CoDRadiant Script
Tools Used:
Radiant Level Editor, Asset Property Editor
Duration:
5 Days
Completion:
Complete
Team Size:
1
Role:
Level flow for additional areas, cover placement, spawn placement, testing, iteration, support for advanced movement, gamemode set up
Download Link:
Hydro Remastered
Overview:
A re-imaging of a symmetrical Black Ops 2 map, Hydro. Separated by a dynamic water effect in the middle of the map, this remaster stays true to its roots. With new areas to explore while keeping its fiction, Hydro Remastered supports advanced movement mechanics while keeping the flow of the level the same.
This is my first attempt to “design” a multiplayer map, so I thought that starting with a solid base (the hydro map), looking at its lanes and flow, would help me when creating the new areas and flanking routes. The knowledge learned from making this will motivate and fuel my next map that I make from scratch.