Facility
Platform:
Windows PC
Engine:
CoDRadiant (Infinity Ward engine based on id Tech 3)
Tools Used:
Radiant Level Editor
Duration:
One Month
Team Size:
1
Role:
Concept, BSP placement, prop and texture placement
Overview:
A medium sized level that was based on the layout of the Black Ops II Multiplayer map Frost. Was scrapped in favor of creating a smaller survival based map Studio.












