Haven’s Hollow

Platform:
Windows PC

Engine:
Black Ops 7

Tools Used:
Radiant

Duration:
3 months blockout

Role:
Blockout, Iteration, Playtesting, Bug fixing for Casino Boat, Lumber Mill and Coal Depot

Overview:

I was the level designer for a third of Haven’s Hollow major points of interest. I blocked out, iterated, fixed many bugs (thank you grapple hooks and double jump), and managed additional features like the tac-map and out of bounds. During development, I actively provided tons of feedback slides regarding overall map line of sight issues due to its unique terrain, lighting and player visibility issues, and core issues that arose during early prototyping of the maps POI locations.

Being able to design 3 POIs on this map was the best project during my career so far. I was able to create multiple areas that provided their own gameplay style that also fit within the maps overall theme. For example, the casino boat is a tight quarter CQB area inside but slightly longer ranges on the decks. The lumber mill was better fit for ARs on the grounds and inside due to the simple interior layout and the storage areas provided some cat and mouse gameplay while the Coal Depot was a good sniper point on the roof but also had interesting parkour spots with Black Ops 7’s gameplay mechanics.

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